Still, once I did, later stages caught me off guard again by adding triple and quadruple combination prompts, or modifications like extremely quick prompts, to keep things interesting. Certain combinations were initially challenging to figure out as I had to adjust which buttons I would press based on the variation. The 3DS versions of Theatrhythm were limited to single prompts due to the nature of their touch controls, but the jump to consoles allows for another layer of complexity: Final Bar Line adds new dual button prompts or combinations between holds, taps, and slides to nicely ramp up the difficulty. Tapping the right buttons to the beat of Final Fantasy X's Blitzball or sliding the analog sticks to match the rhythm of Final Fantasy 7's One Winged Angel is immensely satisfying when you manage to chain your inputs together. Every song was a delight to jump into and see how the developers arranged the various button prompts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |